Virtual reality (VR) and augmented reality (AR) provide a completely new way to engage with students and can increase their retention of information.
- VR is a fully computer generated environment that gives you an immersive experience of being there.
- AR layers digital information onto the real world in real time through the use of a camera-equipped device like a mobile phone in order to augment or enhance reality. Learn more about AR in this blog post by Ian Glover.
These resources from across the University will help you think about and start using AR and VR in your teaching.
Try and borrow VR and AR equipment
The TEL team offers you to test and use different VR and AR equipment, including headsets and controllers, which you can bring into your teaching. Our team of learning technologists can also support you with the design of different activities relevant to your students.
More information on which technology is available and whom to contact for a trial session on our blog.
Oxford LibGuides on Virtual Reality
The Oxford LibGuides: Virtual Reality gives you information on VR services provided by the Radcliffe Science Library, along with links to helpful VR viewing and capturing resources and tips, including:
- borrowing VR equipment,
- using the equipment (headsets, 360o cameras, and how to view and share 360o photos or video),
- Oxford 360o captures, and
VR and AR Oxford Hub
The VR and AR Oxford Hub brings together people, knowledge and resources related to VR and AR technologies. This Hub aims to promote the exchange of information within Oxford; externally, the Hub wants to engage with companies and other institutions. By connecting those with innovative ideas and those with hardware, the Hub intends to demonstrate the applicability of VR and AR in research, education and other activities conducted by the University.
Read more about the increasing importance and the large potential of AR and VR in education in the 2017 Higher Education edition.